|
![](/i/fill.gif) |
> Per-Object Post-Processing:
> Uses much the same methods as the MB. For every object with a pp tag, a
> alphamap is generated while the render progresses. These are all saved
the
> the harddrive, not kept in memory. Then these alphamaps are used to
> determine what area of the image gets what effect. Then the alphas are
> deleted. Pretty simple, eh?
Why per-object? Why not per-pigment or even per-color! Much more flexible,
I think...
ZK
http://www.povplace.be.tf
Post a reply to this message
|
![](/i/fill.gif) |